Ting-Yu is a physical experience designer / theatrical installation artist from Taiwan. Her practices mainly focus on concept of object narratives, human nature, and exploring different ways of storytelling.
She is enthusiastic in experimenting and developing narrative mechanics to involve her audiences into structures and lead them to unravel stories by themselves, making people get a sense of living in the scenarios and result in meaningful interactions throughout the experiences.

︎︎︎ Resume
︎︎︎ Elevator 2024
︎︎︎ Sketchbook



︎︎︎ Email
︎︎︎ Instagram
︎︎︎ Linkedin

Ting-Yu is a theatrical installation artist from Taiwan. Her practices mainly focus on concept of object narratives, human nature, and exploring different ways of storytelling.
She is enthusiastic in experimenting and developing narrative mechanics to involve her audiences into structures and lead them to unravel stories by themselves, making people get a sense of living in the scenarios and result in meaningful interactions throughout the experiences.

︎︎︎ Experiences
︎︎︎ Case Studies in PXD



︎︎︎ Email
︎︎︎ Instagram
︎︎︎ Twitter


Escape Room Scenic Art & Props Making
2020-2021




Escape Room Projects
during tenure in
Wisdom Hunter Studio
From 2020 to 2021, I served as an Art Designer at an escape room studio, crafting immersive experiences that bypassed text descriptions. My role spanned scene construction, prop creation, interface design, and hardware installation for interactive systems. I enjoyed transporting participants into captivating mysteries, weaving a seamless blend of physical and digital elements, and witnessing the joy these adventures brought to their faces.

In the immersive world of escape rooms, where participants step into the shoes of the protagonists, the environment becomes a crucial part of the storytelling. Picture this: as the ceiling subtly descends, a palpable tension fills the air, and players sense it firsthand. Through the magic of smart technology, ordinary room items transform into triggers, sending signals that set off thrilling in-game events. These interactive elements seamlessly blend into the surroundings, resembling familiar objects we encounter daily—akin to instinctively picking up a ringing phone. This fusion of the familiar with the extraordinary ensures a fluid and captivating experience, making the escape room adventure all the more engaging and memorable.




Lab Scene Optimization (Evalution from Left to Right)/ Position: Scene Co-Designer & Maker

The invited participants for the memory erasure experiment have arrived at the laboratory led by the ISAAC Corporation. They are wearing helmets, getting ready to remove the worst part of their memories...


Unlocking the Safe: Solving Four Puzzles/ Position: UI Designer & Maker + Installation Operator


Secret Agent’s Exploded Hand Optimization (Evalution from Left to Right)/ Position: Prop Painter


Telephone Switchboard/ Position: UI Designer & Maker


NPC Character - The Smiling Angel/ Position: Costume Designer & Maker



In the year 2006, a series of child abduction cases shook the Eastern European region. With the media's sensational coverage, the perpetrator was given an eerie moniker - the "Smiling Angel."

Numerous rumors suggested a possible connection between the "Smiling Angel" and the director of the Smile Orphanage...
The case ultimately concluded with the director's suicide, leaving the orphanage in ruins.

However, today, several years later, a group of individuals with different motives have arrived at the long-abandoned orphanage.


Images for Story Background Introduction/ Position: Illustrator


Solitary Confinment with Puzzles/ Position: Scene Designer & Maker


Religious Sign with Sensor/ Position: Prop Designer & Maker + Installation Operator



Voice Recorder/ Position: Prop Designer & Maker



Interactive Bird House in a Playroom/  Position: Prop Painter


Hidden Mechanism Within a Hallway Painting/
Position: Mechanism Designer + Installation Operator



Milk Box/ Position: Prop Painter


The Triangular Enchantment: A Spiritual Medium/ Position: Graphic Designer + Prop Designer & Maker

To summon a spirit, one must find their personal token from life and place it at the center of the symbol.


Lockers/ Position: Prop Painter


Access Card Reader/ Position: Prop Designer & Maker







Access Card Copier/ Position: Prop Designer & Maker



Map of Smile Orphanage/ Position: Graphic Designer + Illustrator


Promotional Graphics/ Position: Graphic Designer
© T.LEE-PORTFOLIO