Escape Room Scenic Art & Props Making
2020-2021

Escape Room Projects
during tenure in
Wisdom Hunter Studio
during tenure in
Wisdom Hunter Studio
From 2020 to 2021, I served as an Art Designer at an escape room studio, crafting immersive experiences that bypassed text descriptions. My role spanned scene construction, prop creation, interface design, and hardware installation for interactive systems. I enjoyed transporting participants into captivating mysteries, weaving a seamless blend of physical and digital elements, and witnessing the joy these adventures brought to their faces.
In the immersive world of escape rooms, where participants step into the shoes of the protagonists, the environment becomes a crucial part of the storytelling. Picture this: as the ceiling subtly descends, a palpable tension fills the air, and players sense it firsthand. Through the magic of smart technology, ordinary room items transform into triggers, sending signals that set off thrilling in-game events. These interactive elements seamlessly blend into the surroundings, resembling familiar objects we encounter daily—akin to instinctively picking up a ringing phone. This fusion of the familiar with the extraordinary ensures a fluid and captivating experience, making the escape room adventure all the more engaging and memorable.
In the immersive world of escape rooms, where participants step into the shoes of the protagonists, the environment becomes a crucial part of the storytelling. Picture this: as the ceiling subtly descends, a palpable tension fills the air, and players sense it firsthand. Through the magic of smart technology, ordinary room items transform into triggers, sending signals that set off thrilling in-game events. These interactive elements seamlessly blend into the surroundings, resembling familiar objects we encounter daily—akin to instinctively picking up a ringing phone. This fusion of the familiar with the extraordinary ensures a fluid and captivating experience, making the escape room adventure all the more engaging and memorable.



The invited participants for the memory erasure experiment have arrived at the laboratory led by the ISAAC Corporation. They are wearing helmets, getting ready to remove the worst part of their memories...











In the year 2006, a series of child abduction cases shook the Eastern European region. With the media's sensational coverage, the perpetrator was given an eerie moniker - the "Smiling Angel."
Numerous rumors suggested a possible connection between the "Smiling Angel" and the director of the Smile Orphanage...
The case ultimately concluded with the director's suicide, leaving the orphanage in ruins.
However, today, several years later, a group of individuals with different motives have arrived at the long-abandoned orphanage.

















Voice Recorder/ Position: Prop Designer & Maker




Position: Mechanism Designer + Installation Operator









To summon a spirit, one must find their personal token from life and place it at the center of the symbol.







Access Card Copier/ Position: Prop Designer & Maker






